Gamification – Articulate Storyline
Experience the Game


Audience
10th grade high school students ranging in ability including ESE, ESOL, and Gifted students.
Theory
Game-Based Learning/ Gamification
Tools Used
Process
Curated a game for science students learning the parts of the cell and cellular transport. The premise of this game is based on a student scenario in a high school science classroom.
This aligns with the following learning goal: “students will develop an understanding of the cell”. Instructors can use this game to test the knowledge of student’s skill with organelles and with cellular transport. Students can use this game to see if they are able to get them all correct the first time.
Game Story
The premise of this game is based on a student scenario in a high school science classroom. The backstory involves a student who is examining cells under a microscope and gets mysteriously shrunken down and stuck inside of the cell. The student must navigate correctly throughout the cell in order to escape and grow back to normal size. The student has to identify the major organelles involved within the endomembrane system and transport of proteins. The student will have successfully learned about the cell membrane and transport by now, and this prior knowledge has been integrated into the game as well.
Game Rules
Storyboarding

Based in Theory
Cognitivism
Constructivism
Gamification
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